Hi there!

Thank you for visiting our Game Art Project. 

This is a showcase of Sophie Hebgen's and Dominik Lust's Exam in Game Art. Our task was to make a Diorama in our own modelling and Texturing Style, combining both to make a visually appealing Low-Poly Artproject.


Key Features and Instructions


To Control everything you have to hold down your Left Mousebutton. Draging it to the sides will rotate the Scene, draging it down- or upwards of your screen let's you see the Scene in different perspectives!

We also added two clickable Assets to our scene, hope you find them easilly! 

Enjoying it in fullscreen will give you a better experience of our diorama!


Credits


Owners

Sophie Hebgen (Character, Environment and Asset Modelling, Texturing)

Dominik Lust (Asset Modelling, Texturing, Animation, Unity Setup)


Third-Party Assets

We used two Assets in our Diorama, which are Sounds made by "AtumDeluge" (https://opengameart.org/content/fire-crackling) and "Anipatok" (https://opengameart.org/content/cold-grounds).

Thanks to your Assets, our Diorama got an even better ambience!


HS-Ansbach

This game was created at the Visualistaion and Interaction in Digital Media (VIS) program of HS Ansbach

Supervised by:  Prof. Sebastian Stamm (Game Art, WS 2023/2024)


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